Top 10 Wireframe Tips
Start SketchingSketch them first with a pencil and paper for a quick sanity check. This should take about 30 seconds and opens up the possibility of getting early feedback. This can save a lot of time and money. The feedback can be gained through peer review or, best of all, from some early and informal user testing (you may need to spend a little more than 30 seconds on the sketches if they’re for user tests).
The key point of wireframes is to communicate. Don’t forget this. Keep them simple and stop working on them as soon as they communicate their key information.
Since wireframes are meant to communicate something, provide some accompanying notes. Whenever possible, each wireframe should include documentation, i.e. revision date, author, page title, interaction notes, etc.
If possible, host the wireframe files yourself, rather than sending them out as email attachments. My preferred method is to export the files as PNGs and then embed them within some simple HTML files. This way they’re easy to share and update.
Keep the goals of the page in mind when designing a wireframe. Focus on driving action. Organize the information into a hierarchy that serves the goal of the page.
Prior to commencement, work out who will be consuming the wireframes, how they’ll consume and what level of fidelity is required. Remember that there’s a relationship between the level of fidelity and type of feedback. Will quick paper sketches suffice or will they need to be fully interactive with accurate dimensions? Keep in mind: the less precise the wireframes are, the more liberty and creativity a designer is going to take with them. On the other hand, if you they look perfect designers may feel inhibited and merely “color in” the wireframes, preventing the design process from really getting going.
Wireframes are not just for clients. All members of the web team should provide feedback on them, buying into the process at an early stage.
If your wireframes aren’t sketches then be realistic about the amount of content that will be added to the page. This holds true also for number (and length) of links in navigation. If practical, use accurate sized fonts, images and consider what will happen when more text than is ideal is added. Nothing on the web should be etched in stone, so ask if the design will flow as required.
If designing a set of pages, use tools that allow you to make multiple changes to all common page elements at once. Moreover, as you’re creating the wireframes, look out for design patterns that repeat. Leveraging these is key to gaining efficiency and consistency.
Don’t be afraid to test your wireframes in a couple of informal user tests. Grab people from around the office and ask them to find various bits of information or explain what they think the function of certain elements is.
Top 10 Wireframe Tips brings you a couple of insights on how to improve your wireframing. Top 10 Wireframe Tips is an excerpt from Neal McGann's article: Wireframing: Tips, Tools and Techniques (Pt2). Pls visit UXBooth for the full article.